UMMAH, Wihdatul. Peranan Pembelajaran Inovatif Melalui Media Pembelajaran Gamifikasi: Bermain Cerita dengan Aplikasi Quiziz di SDN Pantai Makmur 03. Siber Nusantara of Education and Sport Review, [S. l.], v. 1, n. 1, p. 20–29, 2024. DOI: 10.38035/snesr.v1i1.232. Disponível em: https://research.e-siber.org/SNESR/article/view/232. Acesso em: 31 aug. 2025.