UMMAH, Wihdatul. Peranan Pembelajaran Inovatif Melalui Media Pembelajaran Gamifikasi: Bermain Cerita dengan Aplikasi Quiziz di SDN Pantai Makmur 03. Siber Nusantara of Education and Sport Review, [S. l.], v. 1, n. 1, p. 20–29, 2024. Disponível em: https://research.e-siber.org/SNESR/article/view/232. Acesso em: 22 dec. 2024.